Horror/Paranormal Media Has Always Had A Deep Impact On People

Sometimes the effect is more prominent in some rather than others. I was recently scrolling through my Facebook feed, trying to do my best to find some scrap of video game news to write an article on this weekend, when I stumbled across a weird report about a horror movie, Annabelle: Creation. Apparently a woman in Brazil, while watching the horror flick, starting to act weird around what is apparently the scariest part of the movie. (I wouldn’t know, and never will as I am not planning on watching this movie about a haunted doll. Me and paranormal stuff is iffy at best). Her friends said around that scene, she began acting ‘strange’ and then after the movie, she started screaming and punching herself while throwing herself on the ground. A bystander filmed her screaming on the ground and coughing uncontrollably, but no punching is seen.

While my wife thinks she is doing anything for attention, but I don’t concur, at least I don’t think the 20 year old woman is just seeking attention by beating the shit out of herself. Some people might do self abuse to gain attention, I’ve met a few in my life and have subsequently wondered aloud “Why the hell would you do that?!” That aside, I know from experience that psychological horror, the terrifying levels of fear layered in most games seeking to make gamers wished they’d worn their brown paints is truly effective. Even VR games right now are borderline heart attack inducing, the Resident Evil VII demo had me losing my shit, but I also got freaked out by my own virtual shoulders but that’s a story for another time.

That’s the powerful effect of media these days, it cause people to experience super heightened states of terror, causing fits, screaming, at base levels, and even at more historical levels, the merging of reality and fiction by seeing or hearing things from the game in your everyday life. Many articles have been written about how horror games effect the brain, both for the good and the bad, and I can’t find a official word or diagnosis for what I experience when I continually get cold chills and get super paranoid about what lye in wait for me. Maybe just increased paranoia for me. Who knows.

Regardless this sparked within me the idea to post up a list of some video game creepypasta, you know that weirdly colored noodle dish that your mom makes, and you’re almost certain she isn’t using Ragu but human blood for the sauce but never want to call her on it? Yeah I would have liked to do a more thought out topic this week but I’m the process of moving and dealing with a whole hell of a lot of personal issues so in depth research on any of the topics I want to touch is super difficult to do with NOOOO time to spare. So I’ll list behind my Top 5 more interesting Creepypastas about video games while giving briefest descriptions about them. Some of these get creepier at night, but most we know are just fiction. Still has a weird effect on my brain but I can’t figure out why that is. Maybe I’m fear intolerant, if that is indeed a thing. Anyway Let’s move on!

Polybius

5. Polybius

While this is one of the oldest and more commonly covered story of the Arcade cabinet that was implemented by the government, and caused psychological effects like insomnia, the need to play it over and over again (addiction), and in many worst case scenarios, suicide. The story was always said to be placed in a local arcade in Portland, everyday men in black (not Will Smith unfortunately) came in, collected a data read out from the machine and leave. Players who experienced the night terrors, the headaches, and so on would, as mentioned, either commit suicide, or, as the creepypasta wiki states, quit playing video games all together. That part doesn’t make sense to me and is rather new information to me. But the really interesting thing is that about 5 years ago, YouTuber MatPat of The Game Theorists posted a theory video talking about it and many shady government activities that could have feasibly been tied to the idea of this “mind controlling” video game. I’ll post the video below for a reference if you’d like to get your collective conspiracy theories in order on this one.

You can read the basics on this here and see the weird but strangely horrifying extension of it here

4. Fallout 3: Numbers Station

This one is new to me, but has some pings of deja vu, in a way that maybe I’ve heard it before but I for some reason or another blocked it in my mind. I wouldn’t know why, it’s not even that terrifying.

So the idea is that in Fallout 3 (one of my all time favorite games btw) has an area, basically have to be in a very specific spot to pick up this radio signal. This radio signal is hosted by Three Dog, or what some people speculate is his voice actor Erik Dellums not in character repeating a set of numbers, always a string of different and seemingly random number followed by sets of Morse code. After years of speculating, people translated the code and found relationships to the numbers corresponding in dates, some or most being in our future.

Some of the decoded messages were:

“The Queen has died today. The world mourns, as on days like these, we are all Brits.” 4:2 March 19th, 2014.

“Have you watched my YouTube video yet, I uploaded myself kicking bums in the nuts.” 24:16 December 24th, 2012.

“I can’t believe Britney’s actually won an Oscar!” 21:33 February 27th, 2023.

“I can’t believe they’ve actually done it. Not long left. They were warned, but they just had to keep pushing the boundaries of science. The noise. I can’t take the noise anymore. And the light, dear God! The Universe is slowly unraveling around us. I’m not going to wait for death. I have a pistol in the attic.”

The only one that got me feeling terrified was the last one, but I get the sense I’ve heard this before. Again I feel this weird sense of deja vu but I included this one because of the weird prophecies that were listed and coming from the Fallout Universe. Better than the creepypasta about Novocaine in air vents playing out the events of the beginning of Fallout 3, where they claim it’s just a hallucination. I also couldn’t find a good, clear auido recording of this GNR Number station, so if anyone can find it where I can actually tell it’s Three Dog. Let me know. Read the story here

Jvk1166.jpg

3.  Jvk1166z.esp

This Morrowind mod seems to be popular and generally the overall popular stuff I tend to avoid because… well is my nature to hate what is popular. Sue me. Regardless while reading this one, I was pretty well creeped out. I always have this weird feeling when the games can actually bring the real world into the virtual, in this case where the game brings the real world skyline in. This story is basically this mod prevents you from finishing the games original main story as all quest givers are dead. Most the time the NPCs will look up into the nights sky and repeat “Watch the Skies”. A new main quest is added in, which also added in a new character not seen in the game before. Basic stuff of creepypastas, right?

Well as the players go on this new quest, heading to a place called the Citadel, this new enemy is constantly following you, dubbed The Assassin, you will constantly lose health, and if you sit around to long, you’ll catch glimpses of this guy, before he screams loudly at you and disappears. As you progress, the game grows visibly darker, the NPCs will move from the towns to the caves causing you to not be able to fast travel their locations. Most of them will stop talking at all, and eventually you’ll see skittering NPCs in the corners of you vision but the more you move towards them, they move away. The kicker is the skyline, as I mentioned, some how took the mapping of the night sky from our world from 2004, and would progress in in game time.

This pasta mentions that their is some door and the writers friend said he still hadn’t seen the door open but had some vivid dream within a dream about the game. They were told they were soon to see the door open. Then, as all creepypasta stories end, the friend was never heard from again! And the call came from inside the house! And He had a hook for a hand!!!

Check out the full story here!!!

WARNING: These next 2 hold sensitive material, even for just being creepypastas. You’ve been Warned.

merrywood

2. Escape from Merrywood

I was scrolling through the titles of these pastas and I was drawn to this one, because it seemed like this random sunshiney rainbow experience that would maybe suck people inside the game.

That was not the case. By god was I wrong. This one revolved around a game experiment that big company Konami released in a limited market with no marketing campaign, just to test people’s reactions. Escape From Merrywood stars this chalk drawing monster that looked like a 5 year old drew, within the first scene chases and can attack and kill you in an instant. You have to run away and are greeted by a village, which apparently you reside in. You then get told that the beast is named Merry, who only attacked you because you broke curfew (he will also attack if you basically try to escape the village forest). As the game progresses the NPCs inform you that Merry is friendly and he is the “happiest thing alive”. Then you realize soon that your objective is to kill Merry in order to beat the game, but there is a twist!

Merry can’t be killed by you. He can only be killed by…. himself.

So the goal of the game is to get the happy go lucky beast to kill himself. Let that sink in because that is dark as fuck. Basically you go around and find “happy shrines” and destroy or defile them. Then you also find out what animals he likes to talk to and communicate with and then manage to not be seen killing them while he watches.

I told you this was dark as shit…. I… I can’t describe how horrified I was to finish this one but I pushed on through.

So once you reached a certain point, you find a teddy bear (belonging to Merry) an old photo, and a lighter. You then exit the town, which normally results in a cutscene where you die instantly, you are met with a quicktime event. You hold the bear up and he stops in his tracks. He says he knew it had to be you and didn’t understand why you had to make him so miserable. You then get the attack prompt, which makes you rip apart the bear and then light the photo on fire and set both items ablaze. You’ve broken the beast, he has no will to live so you get the option to hand him whatever weapon you have and then he offs himself.

This whole story just… it’s terrifying to think that if there was any trace of truth, the implications that someone designed a game so horrible that instead of tackling depression and suicide in a positive way, someone wanted to see how someone felt making someone reach those depths.  It’s disturbing and hits me personally as I suffer from depression, it hurts people and it has caused issues in my life. Reading this destroyed me for a little bit, but felt this needed to be mentioned. I don’t approve of it but it warranted people hearing about it.

Read it in length here

1. Akarui Mirai

This one that I found interesting and the most plausible because of it’s subject matter.

The basic story is about this kid who was programming in RPG Maker, wanting to make a game with him and his friends. He was about halfway done, when one day he loaded up the file to work on it and yet it was completed. 100% Done, and the kid had no idea how that was even possible. So just like any smart people do when they find something already finished for themselves, he played the game instead of trying to find answers.

The game looked great, the exact way he and his friends had envisioned it. Though as he kept exploring, he found more and more NPCs repeating a line about how they were sorry for what happened to someone named Mirai. Having no clue what that was a bout and being disturbed about just how perfect this game looked, he searched around and found an area he never planned for. Heading to this area, he investigates this Mirai, and is basically directed toward a graveyard. Among the graveyard was a small crypt, which he just so decided to investigate.

I’m cliff noting the story, leaving out major details, but click here to read it in length.

As he enters the crypt he is stopped three times, feeling an odd sense of deja vu, like he knew about this Mirai name and what it was trying to tell him about this part of the game. He is stopped by the wandering spirit of Mirai, she has black hair, red eyes, and burnt face. She keeps calling to him, asking why he wouldn’t play with her, why didn’t he save her, talked about how she was burning and couldn’t breathe, then refers to the player by his name. After exploring the crypt the guy goes outside and finds out the story.

It talked about how she was a kid who was dejected by the player and his friends for some reason, so she ran home in a huff, crying and not paying attention, she tripped and fell into her fire place. Her face was horribly burned and the town medic came in and examined her, then said not to move her that he’d be back. So what does every kid responsible do, instead of listening to the medic, the kids take the girls “body” and bury her to honor her. Once the medic finds out she was buried they rushed to the graveyard, dug her up and found she tried to claw her way out. She was still alive but died before they couldn’t reach her.

This story took it’s toll and the player, and the ultimate feelings of deja vu finally catch up to him and remember this all happened. In his world. That he had a friend named Mirai and how she had this same accident, that somehow he blocked it from his memory because he and his friends were to blame for these events. When he confronts his parents, they are at first shocked but realize he has remembered and take him to visit her grave.

The only reason this one sticks out to me and I saw it is plausible because people’s minds have a unique filter to block certain traumatic events from their mind, while subconsciously leaving clues so you can eventually reach the point where you can cope. The situation where he finds his game completed could have been the time in between when he just so happened to cause this accident, so between when he started and when he finished this took place. Hence the time skip. He coped by developing the game and leaving behind the memory so he would remember Mirai one day and realize just what he had caused, accident or not.

 

And With That A Palette Cleanser

After working on these, I realized I put more time than expected when writing, but I am glad I could get something fleshed out. I know my posts have been rather weird and all over the place, but with all the shit hitting the fan lately, I’m in a personal tail spin and looking to find my way out. I will put more time and research into larger topics that mean something.

Or maybe I’ll just post up more random bs when I get the chance. We’ll have to see but thanks to all of you who have stuck with me through these basic posts

-ProdigiousJ

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